The book's common-sense principles will equip you to ask the right questions throughout the design process to make aesthetic, technical, and usability decisions that will make your app a pleasure to use. You'll discover practical advice for sharpening your app's features, creating an effortless user experience, using iPhone controls correctly, and creating your own personality-packed visuals. At every stage, you'll find a gallery of app screenshots to illustrate best practices and inspire you with innovative designs. So you've got an idea for an iPhone app -- along with everyone else on the planet. He divides his time between Providence, Rhode Island, and Paris, France, and lives with his wife Ellen. This book is a little out of date compared to the material he covered there. What are the new things that you have to think about when you approach that? What Makes Your App Mobile? And I did my best and in fact, I came in 11 th.
Hints for Working Custom Controls; 3. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. Clumsy Fingers So, What, Do I Design for Dummies? It takes a practical approach to design that makes it easy to understand design principles and why you need to make certain choices in your app design. Software, for so long, was just this stuff that was imposed on us to the grey things that we have to do. Now Josh makes words and spins code at his hypertext laboratory globalmoxie. Josh Clark is a writer, designer, and developer who helps creative people get past technical hassles to share their ideas with the world. When he's not writing or speaking about clever design and humane software, he's building it.
One of the best books about iPhone development that doesn't have a single bit of code in it which is a good thing. His clients have included World Vision, AustralianSuper, and the. A lot of people only have phones and will only consume information on their phones. I will confess that there were only 10 other people who entered it! It's also precise - it details the pixel dimensions of elements in the iPhone's built-in apps. Josh is the creator of Big Medium, friendly software that actually makes it fun to manage a website. But it also takes advantage of this great digital characteristic, which is: random access to content, quickly scanning and being able to jump straight to where you want. When you look at, for example, the calendar app for the iPad that Apple had, for the first 18 months that the iPad app was out, you had this one daily view that looked like a datebook.
One is micro-tasking: let me do something really quickly. What mobile context are you designing for? When he's not writing about clever design and humane software, he's building it. This is now telling me how to use the app or the website. The 11 th strongest man in Maine in this contest of moving and throwing logs and hauling cinder blocks on a sled. Now Josh makes words and spins code at his hypertext laboratory globalmoxie. Anytime on a touch interface something looks like a physical object, people are going try to interact with it like one. This books keeps it super simple: it covers the mobile design space - i.
And what about the combinations? He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. And we have to think as designers, how do we adapt to that? Goes into a lot of details about what users expect in their mobile experience. Is it the light version? The risk though, also, is that you can be too literal and lose the digital possibilities. There's very little mention of iPads, no mention? Aiming for a specific user young, mobile couple, very plugged into social media. These things work pretty well, but not quite right.
Are you looking forward to that? It turns out that the mobile context is actually much bigger than that. Your interface is a collection of apps plugging into the wellspring of content. About Josh Clark Josh Clark is a designer specializing in mobile design, strategy, and user experience. This book details how to develop your ideas, design experiences that reward, why you should embrace Apple's design sensibility, and what considerations to keep in mind when designing for touch. Was it the interface ideas or the way that they approached mobile that was new? A lot of the apps that you see that do get a lot of attention for their interface utilise where they take elements from the real words and take that into the interface. Tapworthy Designing Great Iphone Apps Josh Clark can be very useful guide, and tapworthy designing great iphone apps josh clark play an important role in your products. And I think one way to do that is to use these skeuomorphic, realistic 3D interfaces that bank on the familiarity of physical objects.
There's Not an App for That What's Your Story? Note: this review written on an iPad, which is my absolute least favorite way to type. It was technically proven in a contest of feats of strength and prowess, Matt, I have to tell you. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. Just swipe, swipe, swipe through the pages. Consider the mobile mindsets: microtasking, local, and bored. But there are two others.
There are real ergonomics at stake here. And the code did it as well — the code made it easy to follow their example here. The book is beautiful and the writing is easy to follow. Set your app apart with elegant design, efficient usability, and a healthy dollop of personality. New convention is to have the prime action being the center. And, let me not skimp on the great use of graphics to explain.